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Archive for the 'Arte Visuale' Category

4

Mar

Tokyo/Glow

Scritto da:Mauro Graziani @ 2010.03.04.04.35.49 — Archiviato in: Cinema

Written and directed by Jonathan Bensimon and produced by Jonas Bell Pasht, Tokyo/Glow follows the nighttime journey of an illuminated man from a crosswalk sign as he embarks on an adventure through the streets of Tokyo. Shot on location throughout Tokyo using thousands of individual digital stills, the short film features original music by indie rock band Kidstreet, who recently signed with Nettwerk Records and will be releasing their debut album worldwide in 2010.

To achieve the striking effect of the illuminated man, an original light suit was constructed using hundreds of feet of high-voltage LED rope lights and a translucent nylon outer shell. Michael Lambermont, executive producer at Alter Ego in Toronto, oversaw the effects-heavy post-production process, which included weeks of extensive rotoscoping and compositing in the facility’s two Flame suites, plus a final colour grade, once the effects were complete. Geoff Ashenhurst, editor at Stealing Time, was charged with bringing the thousands of digital stills to life with director Bensimon.

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24

Feb

Xenakis drawings

Scritto da:Mauro Graziani @ 2010.02.24.00.01.08 — Archiviato in: Architettura, Arte Visuale, Contemporanea

scoreThe Drawing Center (35 Wooster Street, New York) opens a large show (nearly 100 works) of drawings by Iannis Xenakis (1922-2001), including mathematical renderings, architectural plans and sketches for compositions.

I know that it’s a little away from here, but see this page for drawing examples with video and audio.

Listen to Polytope de Cluny.

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18

Feb

Australian spaces

Scritto da:Mauro Graziani @ 2010.02.18.02.02.07 — Archiviato in: Scultura

The wide landscapes of Australia are the new spaces of contemporary sculpture

Neil Dawson’s Horizons, made of welded steel, is an imposing 15m high and 36m long.

Anish Kapoor’s Untitled is 25m long, 8m high and made of mild steel tube and tensioned fabric.

Andy Goldsworthy’s Arches was created in 2005. It is partly submerged at high tide. It consists of 11 5m-high sandstone arches.

George Rickey’s Column of Four Squares Gyratory III is 15m high.

Richard Serra’s 257m-long, 6m-high Te Tuhirangi looks delicate from above, but up close become as imposing as the wall of a full dam.

From The Australian

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13

Feb

Playing the building

Scritto da:Mauro Graziani @ 2010.02.13.03.05.28 — Archiviato in: Audio, Installazione

Playing the Building is a sonic project by ex-Talking Head David Byrne that came to London in 2009. You could sit down at an “antique organ” and hit whatever keys or chords your heart desired—but you wouldn’t be producing notes.

You would instead trigger a “series of devices,” as Byrne describes them: hammers and dampers distributed throughout the building in which you sat. Distant windowpanes and metal cross-beams, hooked up to wires, would begin to vibrate, tap, and gong. Imagine someone like this sitting in the darkness beneath Manhattan, causing haunted musics and unexplained knocks inside rooms and abandoned buildings around the city. Now, even urban infrastructure will be musicalized.

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11

Feb

The Ocean of Light

Scritto da:Mauro Graziani @ 2010.02.11.00.01.25 — Archiviato in: Installazione

The Ocean of Light project explores the creative and immersive possibilities of light-based visualisation in physical space. It uses bespoke hardware to create dynamic, interactive and three-dimensional sculptures from light.

Surface is the first artwork to be exhibited using the Ocean of Light hardware. It uses minimal visuals and sound to evoke the essence of character and movement. Autonomous entities engage in a playful dance, negotiating the material properties of a fluid surface.

The Ocean of Light project is a collaborative research venture, led by Squidsoup and supported by the Technology Strategy Board (UK). Partners include Excled Ltd and De Montfort University. Additional support and resources have been provided by Oslo School of Architecture and Design (Norway), Massey University, Wellington (New Zealand) and Centre for Electronic Media Art, Monash University (Aus).

Squidsoup is a digital arts group specialising in immersive interactive installations within physical 3D space. Their work combines sound, light, physical space and virtual worlds to produce immersive and emotive headspaces. They explore the modes and effects of interactivity, looking to make digital experiences where meaningful and creative interaction can occur.

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21

Jan

Recreating the Philips Pavilion

Scritto da:Mauro Graziani @ 2010.01.21.23.35.16 — Archiviato in: Architettura, Elettroacustica, Multimedia

Prof. Vincenzo Lombardo, from the Department of Computer Science of the University of Turin, and his team have done an extraordinary job of unearthing the secrets of the legendary Philips Pavilion.

In 1958, Philips Industries commissioned Le Corbusier to build their pavilion for the World’s Fair to be a showcase of their technology. Iannis Xenakis was working for Le Corbusier at the time and ended up designing the building as well as writing music for some of the spaces (Concret P.H.).

Le Corbusier designed the visuals for the inside and chose Edgar Varèse to create the music for the main space. It was an extremely complex installation with 350 speakers, all sorts of lights, slide and film projectors, sculpture and more. Xenakis’ music and architecture was heavily based on mathematics, especially hyperbolic paraboloid shapes.

Edgar Varèse worked in Philips new sound studio in Eindhoven with two full-time technicians to create the main musical piece. Le Corbusier worked with his firm to create the visuals.

Now, the virtual recreation by Prof. Lombardo and his team give new life to this legendary space. His site it’s well worth a (long) visit enjoying all the materials archived online.

Philips Pavilion

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19

Jan

The Ghostvillage Project

Scritto da:Mauro Graziani @ 2010.01.19.00.01.59 — Archiviato in: Arte Visuale

The Ghostvillage Project was created over 3 days on the west coast of Scotland. 6 artists - Timid, Remi/Rough, System, Stormie Mills, Juice 126, Derm - were given free reign to paint in an abandoned 1970s village. Working together on huge collaborative walls and individually in hidden nooks and crannies all over the site the artists realised long held dreams and were inspired by the bleakness and remoteness of the site. Drawing on the history of the village the artists’ stated intent on completion of the project was to populate the Ghostvillage with the art and characters that it deserved.

The Ghostvillage Project from Agents Of Change on Vimeo.

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18

Jan

Two videos, same music

Scritto da:Mauro Graziani @ 2010.01.18.04.05.10 — Archiviato in: Multimedia, Videoarte

A music video which was derived from the visuals for the Insen Live Tour of Alva Noto & Ryuichi Sakamoto where it was generated in realtime and shown on a LED Screen on the stage.

The same music as soundtrack of a video showing the City of Berlin seen from the window of a train.

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4

Jan

Ballentine the bird

Scritto da:Mauro Graziani @ 2010.01.04.00.01.21 — Archiviato in: Computer Art

coverBallentine the bird is a digital drawing about 20,000 pixels tall and 30,000 pixels wide (roughly 20×30 feet @72ppi). She was drawn using one-pixel wide scribble lines colored red, yellow, blue, white, and black. Because she is so big, I’ve used the OpenLayers mapping API (similar to Google Maps) to allow zoom and scrolling features.

The concept behind the drawing is based on the idea that digital images can be infinite in size. Drawing her entirely of one-pixel wide lines (labor-intensive) is an attempt on my part to undermine the idea that drawing on the computer is merely a shortcut. She was drawn in Photoshop using a Wacom tablet.

Launch Artwork

From Rhizome Artbase

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17

Dec

Muxicall

Scritto da:Mauro Graziani @ 2009.12.17.00.01.04 — Archiviato in: Audio, Net Art

At a first sight Muxicall seems to be another piano on the net like many others. But there is an important and interesting difference: all the people connected play together and everyone can hear all the notes.

All the users connected share the same instrument and a sort of collective improvisation can arouse. Interesting concept, but the reaction time can be a problem: the users can experience a sensible latency due to flash and the network itself.

Muxicall was created by Diana Antunes as part of her work for the New Technologies of Communication degree at the University of Aveiro (Portugal).

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